Market Research Report

VR Gaming Control Devices and Kits Market, Global Outlook and Forecast 2023-2029

  • AMR ID : 7-11285
  • CAT ID : 6
  • Pages : 113
  • Date : Jun 2023
 

The global VR Gaming Control Devices and Kits market was valued at US$ 231.5 million in 2022 and is projected to reach US$ 544.9 million by 2029, at a CAGR of 13.0% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is Forecast to Reach $ Million.
Wireless Control Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of VR Gaming Control Devices and Kits include Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion and MANUS, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for VR Gaming Control Devices and Kits, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Gaming Control Devices and Kits. This report contains market size and forecasts of VR Gaming Control Devices and Kits in global, including the following market information:
Global VR Gaming Control Devices and Kits Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global VR Gaming Control Devices and Kits Market Sales, 2018-2023, 2024-2029, (K Units)
Global top five VR Gaming Control Devices and Kits companies in 2022 (%)
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the VR Gaming Control Devices and Kits manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global VR Gaming Control Devices and Kits Market, by Type, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global VR Gaming Control Devices and Kits Market Segment Percentages, by Type, 2022 (%)
Wireless Control
Wired Control
Global VR Gaming Control Devices and Kits Market, by Application, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global VR Gaming Control Devices and Kits Market Segment Percentages, by Application, 2022 (%)
Personal Use
Business Use
Global VR Gaming Control Devices and Kits Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global VR Gaming Control Devices and Kits Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies VR Gaming Control Devices and Kits revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies VR Gaming Control Devices and Kits revenues share in global market, 2022 (%)
Key companies VR Gaming Control Devices and Kits sales in global market, 2018-2023 (Estimated), (K Units)
Key companies VR Gaming Control Devices and Kits sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Oculus
HTC
Samsung
PlayStation
SteelSeries
Sony
Leap Motion
MANUS
Outline of Major Chapters:
Chapter 1: Introduces the definition of VR Gaming Control Devices and Kits, market overview.
Chapter 2: Global VR Gaming Control Devices and Kits market size in revenue and volume.
Chapter 3: Detailed analysis of VR Gaming Control Devices and Kits manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of VR Gaming Control Devices and Kits in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global VR Gaming Control Devices and Kits capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.

1 Introduction to Research & Analysis Reports
1.1 VR Gaming Control Devices and Kits Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global VR Gaming Control Devices and Kits Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global VR Gaming Control Devices and Kits Overall Market Size
2.1 Global VR Gaming Control Devices and Kits Market Size: 2022 VS 2029
2.2 Global VR Gaming Control Devices and Kits Revenue, Prospects & Forecasts: 2018-2029
2.3 Global VR Gaming Control Devices and Kits Sales: 2018-2029
3 Company Landscape
3.1 Top VR Gaming Control Devices and Kits Players in Global Market
3.2 Top Global VR Gaming Control Devices and Kits Companies Ranked by Revenue
3.3 Global VR Gaming Control Devices and Kits Revenue by Companies
3.4 Global VR Gaming Control Devices and Kits Sales by Companies
3.5 Global VR Gaming Control Devices and Kits Price by Manufacturer (2018-2023)
3.6 Top 3 and Top 5 VR Gaming Control Devices and Kits Companies in Global Market, by Revenue in 2022
3.7 Global Manufacturers VR Gaming Control Devices and Kits Product Type
3.8 Tier 1, Tier 2 and Tier 3 VR Gaming Control Devices and Kits Players in Global Market
3.8.1 List of Global Tier 1 VR Gaming Control Devices and Kits Companies
3.8.2 List of Global Tier 2 and Tier 3 VR Gaming Control Devices and Kits Companies
4 Sights by Product
4.1 Overview
4.1.1 By Type - Global VR Gaming Control Devices and Kits Market Size Markets, 2022 & 2029
4.1.2 Wireless Control
4.1.3 Wired Control
4.2 By Type - Global VR Gaming Control Devices and Kits Revenue & Forecasts
4.2.1 By Type - Global VR Gaming Control Devices and Kits Revenue, 2018-2023
4.2.2 By Type - Global VR Gaming Control Devices and Kits Revenue, 2024-2029
4.2.3 By Type - Global VR Gaming Control Devices and Kits Revenue Market Share, 2018-2029
4.3 By Type - Global VR Gaming Control Devices and Kits Sales & Forecasts
4.3.1 By Type - Global VR Gaming Control Devices and Kits Sales, 2018-2023
4.3.2 By Type - Global VR Gaming Control Devices and Kits Sales, 2024-2029
4.3.3 By Type - Global VR Gaming Control Devices and Kits Sales Market Share, 2018-2029
4.4 By Type - Global VR Gaming Control Devices and Kits Price (Manufacturers Selling Prices), 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global VR Gaming Control Devices and Kits Market Size, 2022 & 2029
5.1.2 Personal Use
5.1.3 Business Use
5.2 By Application - Global VR Gaming Control Devices and Kits Revenue & Forecasts
5.2.1 By Application - Global VR Gaming Control Devices and Kits Revenue, 2018-2023
5.2.2 By Application - Global VR Gaming Control Devices and Kits Revenue, 2024-2029
5.2.3 By Application - Global VR Gaming Control Devices and Kits Revenue Market Share, 2018-2029
5.3 By Application - Global VR Gaming Control Devices and Kits Sales & Forecasts
5.3.1 By Application - Global VR Gaming Control Devices and Kits Sales, 2018-2023
5.3.2 By Application - Global VR Gaming Control Devices and Kits Sales, 2024-2029
5.3.3 By Application - Global VR Gaming Control Devices and Kits Sales Market Share, 2018-2029
5.4 By Application - Global VR Gaming Control Devices and Kits Price (Manufacturers Selling Prices), 2018-2029
6 Sights by Region
6.1 By Region - Global VR Gaming Control Devices and Kits Market Size, 2022 & 2029
6.2 By Region - Global VR Gaming Control Devices and Kits Revenue & Forecasts
6.2.1 By Region - Global VR Gaming Control Devices and Kits Revenue, 2018-2023
6.2.2 By Region - Global VR Gaming Control Devices and Kits Revenue, 2024-2029
6.2.3 By Region - Global VR Gaming Control Devices and Kits Revenue Market Share, 2018-2029
6.3 By Region - Global VR Gaming Control Devices and Kits Sales & Forecasts
6.3.1 By Region - Global VR Gaming Control Devices and Kits Sales, 2018-2023
6.3.2 By Region - Global VR Gaming Control Devices and Kits Sales, 2024-2029
6.3.3 By Region - Global VR Gaming Control Devices and Kits Sales Market Share, 2018-2029
6.4 North America
6.4.1 By Country - North America VR Gaming Control Devices and Kits Revenue, 2018-2029
6.4.2 By Country - North America VR Gaming Control Devices and Kits Sales, 2018-2029
6.4.3 US VR Gaming Control Devices and Kits Market Size, 2018-2029
6.4.4 Canada VR Gaming Control Devices and Kits Market Size, 2018-2029
6.4.5 Mexico VR Gaming Control Devices and Kits Market Size, 2018-2029
6.5 Europe
6.5.1 By Country - Europe VR Gaming Control Devices and Kits Revenue, 2018-2029
6.5.2 By Country - Europe VR Gaming Control Devices and Kits Sales, 2018-2029
6.5.3 Germany VR Gaming Control Devices and Kits Market Size, 2018-2029
6.5.4 France VR Gaming Control Devices and Kits Market Size, 2018-2029
6.5.5 U.K. VR Gaming Control Devices and Kits Market Size, 2018-2029
6.5.6 Italy VR Gaming Control Devices and Kits Market Size, 2018-2029
6.5.7 Russia VR Gaming Control Devices and Kits Market Size, 2018-2029
6.5.8 Nordic Countries VR Gaming Control Devices and Kits Market Size, 2018-2029
6.5.9 Benelux VR Gaming Control Devices and Kits Market Size, 2018-2029
6.6 Asia
6.6.1 By Region - Asia VR Gaming Control Devices and Kits Revenue, 2018-2029
6.6.2 By Region - Asia VR Gaming Control Devices and Kits Sales, 2018-2029
6.6.3 China VR Gaming Control Devices and Kits Market Size, 2018-2029
6.6.4 Japan VR Gaming Control Devices and Kits Market Size, 2018-2029
6.6.5 South Korea VR Gaming Control Devices and Kits Market Size, 2018-2029
6.6.6 Southeast Asia VR Gaming Control Devices and Kits Market Size, 2018-2029
6.6.7 India VR Gaming Control Devices and Kits Market Size, 2018-2029
6.7 South America
6.7.1 By Country - South America VR Gaming Control Devices and Kits Revenue, 2018-2029
6.7.2 By Country - South America VR Gaming Control Devices and Kits Sales, 2018-2029
6.7.3 Brazil VR Gaming Control Devices and Kits Market Size, 2018-2029
6.7.4 Argentina VR Gaming Control Devices and Kits Market Size, 2018-2029
6.8 Middle East & Africa
6.8.1 By Country - Middle East & Africa VR Gaming Control Devices and Kits Revenue, 2018-2029
6.8.2 By Country - Middle East & Africa VR Gaming Control Devices and Kits Sales, 2018-2029
6.8.3 Turkey VR Gaming Control Devices and Kits Market Size, 2018-2029
6.8.4 Israel VR Gaming Control Devices and Kits Market Size, 2018-2029
6.8.5 Saudi Arabia VR Gaming Control Devices and Kits Market Size, 2018-2029
6.8.6 UAE VR Gaming Control Devices and Kits Market Size, 2018-2029
7 Manufacturers & Brands Profiles
7.1 Oculus
7.1.1 Oculus Company Summary
7.1.2 Oculus Business Overview
7.1.3 Oculus VR Gaming Control Devices and Kits Major Product Offerings
7.1.4 Oculus VR Gaming Control Devices and Kits Sales and Revenue in Global (2018-2023)
7.1.5 Oculus Key News & Latest Developments
7.2 HTC
7.2.1 HTC Company Summary
7.2.2 HTC Business Overview
7.2.3 HTC VR Gaming Control Devices and Kits Major Product Offerings
7.2.4 HTC VR Gaming Control Devices and Kits Sales and Revenue in Global (2018-2023)
7.2.5 HTC Key News & Latest Developments
7.3 Samsung
7.3.1 Samsung Company Summary
7.3.2 Samsung Business Overview
7.3.3 Samsung VR Gaming Control Devices and Kits Major Product Offerings
7.3.4 Samsung VR Gaming Control Devices and Kits Sales and Revenue in Global (2018-2023)
7.3.5 Samsung Key News & Latest Developments
7.4 PlayStation
7.4.1 PlayStation Company Summary
7.4.2 PlayStation Business Overview
7.4.3 PlayStation VR Gaming Control Devices and Kits Major Product Offerings
7.4.4 PlayStation VR Gaming Control Devices and Kits Sales and Revenue in Global (2018-2023)
7.4.5 PlayStation Key News & Latest Developments
7.5 SteelSeries
7.5.1 SteelSeries Company Summary
7.5.2 SteelSeries Business Overview
7.5.3 SteelSeries VR Gaming Control Devices and Kits Major Product Offerings
7.5.4 SteelSeries VR Gaming Control Devices and Kits Sales and Revenue in Global (2018-2023)
7.5.5 SteelSeries Key News & Latest Developments
7.6 Sony
7.6.1 Sony Company Summary
7.6.2 Sony Business Overview
7.6.3 Sony VR Gaming Control Devices and Kits Major Product Offerings
7.6.4 Sony VR Gaming Control Devices and Kits Sales and Revenue in Global (2018-2023)
7.6.5 Sony Key News & Latest Developments
7.7 Leap Motion
7.7.1 Leap Motion Company Summary
7.7.2 Leap Motion Business Overview
7.7.3 Leap Motion VR Gaming Control Devices and Kits Major Product Offerings
7.7.4 Leap Motion VR Gaming Control Devices and Kits Sales and Revenue in Global (2018-2023)
7.7.5 Leap Motion Key News & Latest Developments
7.8 MANUS
7.8.1 MANUS Company Summary
7.8.2 MANUS Business Overview
7.8.3 MANUS VR Gaming Control Devices and Kits Major Product Offerings
7.8.4 MANUS VR Gaming Control Devices and Kits Sales and Revenue in Global (2018-2023)
7.8.5 MANUS Key News & Latest Developments
8 Global VR Gaming Control Devices and Kits Production Capacity, Analysis
8.1 Global VR Gaming Control Devices and Kits Production Capacity, 2018-2029
8.2 VR Gaming Control Devices and Kits Production Capacity of Key Manufacturers in Global Market
8.3 Global VR Gaming Control Devices and Kits Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 VR Gaming Control Devices and Kits Supply Chain Analysis
10.1 VR Gaming Control Devices and Kits Industry Value Chain
10.2 VR Gaming Control Devices and Kits Upstream Market
10.3 VR Gaming Control Devices and Kits Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 VR Gaming Control Devices and Kits Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer

 
Choose License Type

Single User : $3250


Corporate User : $4225


Why Choose Us ?

24/7 Research support

Quality assurance

Information security

Frequently Asked Questions

The report efficiently evaluates the market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
The report presents the current market size, and market forecast, market opportunities, key drivers and restraints, regulatory scenario, industry trend, PESTLE analysis, PORTER’s analysis, new product approvals/launch, promotion and marketing initiatives, pricing analysis, competitive landscape which help businesses in decision making. The analysis data is based on current and historical market trends which help in investment related decisions.
Custom research is crucial components of the business strategy which helps any organization to gain insight into specific business sector, aligned with specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

Subscribe Newsletter

  Subscribe