Market Research Report

Indoor Cycling APP Market, Global Outlook and Forecast 2023-2029

  • AMR ID : 7-8288
  • CAT ID : 8
  • Pages : 95
  • Date : Jun 2023
 

The global Indoor Cycling APP market was valued at US$ 194.5 million in 2022 and is projected to reach US$ 308.1 million by 2029, at a CAGR of 6.8% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global key players of Indoor Cycling APP include Zwift, Rouvy, TrainerRoad, Wahoo Fitness, BKool, etc. The top five players hold a share over 61%.
America is the largest market, has a share about 52%, followed by EMEA and APAC(excluding China), with share 30% and 9%, separately.
In terms of product type, Virtual Video Software is the largest segment, occupied for a share of 74%, and in terms of payment method, Home has a share about 80%.
Indoor Cycling Software allows indoor cyclists to join group rides where they can measure themselves in their own homes. Indoor Cycling Software offers virtual worlds, training plans, one-off workouts, and the ability to race against others.
This report aims to provide a comprehensive presentation of the global market for Indoor Cycling APP, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Indoor Cycling APP. This report contains market size and forecasts of Indoor Cycling APP in global, including the following market information:
Global Indoor Cycling APP Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Indoor Cycling APP companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Indoor Cycling APP Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Indoor Cycling APP Market Segment Percentages, by Type, 2022 (%)
Virtual Video Software
Training Software
Global Indoor Cycling APP Market, by Payment Method, 2018-2023, 2024-2029 ($ millions)
Global Indoor Cycling APP Market Segment Percentages, by Payment Method, 2022 (%)
Home
Fitness Club
Others
Global Indoor Cycling APP Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Indoor Cycling APP Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Indoor Cycling APP revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Indoor Cycling APP revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Zwift
Rouvy
TrainerRoad
Wahoo Fitness
BKool
Kinomap
ErgVideo
Studio Sweat
FulGaz
CardioCast
Spivi
Velo Reality
Outline of Major Chapters:
Chapter 1: Introduces the definition of Indoor Cycling APP, market overview.
Chapter 2: Global Indoor Cycling APP market size in revenue.
Chapter 3: Detailed analysis of Indoor Cycling APP company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by payment method, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Indoor Cycling APP in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

1 Introduction to Research & Analysis Reports
1.1 Indoor Cycling APP Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Payment Method
1.3 Global Indoor Cycling APP Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Indoor Cycling APP Overall Market Size
2.1 Global Indoor Cycling APP Market Size: 2022 VS 2029
2.2 Global Indoor Cycling APP Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Indoor Cycling APP Players in Global Market
3.2 Top Global Indoor Cycling APP Companies Ranked by Revenue
3.3 Global Indoor Cycling APP Revenue by Companies
3.4 Top 3 and Top 5 Indoor Cycling APP Companies in Global Market, by Revenue in 2022
3.5 Global Companies Indoor Cycling APP Product Type
3.6 Tier 1, Tier 2 and Tier 3 Indoor Cycling APP Players in Global Market
3.6.1 List of Global Tier 1 Indoor Cycling APP Companies
3.6.2 List of Global Tier 2 and Tier 3 Indoor Cycling APP Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Indoor Cycling APP Market Size Markets, 2022 & 2029
4.1.2 Virtual Video Software
4.1.3 Training Software
4.2 By Type - Global Indoor Cycling APP Revenue & Forecasts
4.2.1 By Type - Global Indoor Cycling APP Revenue, 2018-2023
4.2.2 By Type - Global Indoor Cycling APP Revenue, 2024-2029
4.2.3 By Type - Global Indoor Cycling APP Revenue Market Share, 2018-2029
5 Sights by Payment Method
5.1 Overview
5.1.1 By Payment Method - Global Indoor Cycling APP Market Size, 2022 & 2029
5.1.2 Home
5.1.3 Fitness Club
5.1.4 Others
5.2 By Payment Method - Global Indoor Cycling APP Revenue & Forecasts
5.2.1 By Payment Method - Global Indoor Cycling APP Revenue, 2018-2023
5.2.2 By Payment Method - Global Indoor Cycling APP Revenue, 2024-2029
5.2.3 By Payment Method - Global Indoor Cycling APP Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global Indoor Cycling APP Market Size, 2022 & 2029
6.2 By Region - Global Indoor Cycling APP Revenue & Forecasts
6.2.1 By Region - Global Indoor Cycling APP Revenue, 2018-2023
6.2.2 By Region - Global Indoor Cycling APP Revenue, 2024-2029
6.2.3 By Region - Global Indoor Cycling APP Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America Indoor Cycling APP Revenue, 2018-2029
6.3.2 US Indoor Cycling APP Market Size, 2018-2029
6.3.3 Canada Indoor Cycling APP Market Size, 2018-2029
6.3.4 Mexico Indoor Cycling APP Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe Indoor Cycling APP Revenue, 2018-2029
6.4.2 Germany Indoor Cycling APP Market Size, 2018-2029
6.4.3 France Indoor Cycling APP Market Size, 2018-2029
6.4.4 U.K. Indoor Cycling APP Market Size, 2018-2029
6.4.5 Italy Indoor Cycling APP Market Size, 2018-2029
6.4.6 Russia Indoor Cycling APP Market Size, 2018-2029
6.4.7 Nordic Countries Indoor Cycling APP Market Size, 2018-2029
6.4.8 Benelux Indoor Cycling APP Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia Indoor Cycling APP Revenue, 2018-2029
6.5.2 China Indoor Cycling APP Market Size, 2018-2029
6.5.3 Japan Indoor Cycling APP Market Size, 2018-2029
6.5.4 South Korea Indoor Cycling APP Market Size, 2018-2029
6.5.5 Southeast Asia Indoor Cycling APP Market Size, 2018-2029
6.5.6 India Indoor Cycling APP Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America Indoor Cycling APP Revenue, 2018-2029
6.6.2 Brazil Indoor Cycling APP Market Size, 2018-2029
6.6.3 Argentina Indoor Cycling APP Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Indoor Cycling APP Revenue, 2018-2029
6.7.2 Turkey Indoor Cycling APP Market Size, 2018-2029
6.7.3 Israel Indoor Cycling APP Market Size, 2018-2029
6.7.4 Saudi Arabia Indoor Cycling APP Market Size, 2018-2029
6.7.5 UAE Indoor Cycling APP Market Size, 2018-2029
7 Indoor Cycling APP Companies Profiles
7.1 Zwift
7.1.1 Zwift Company Summary
7.1.2 Zwift Business Overview
7.1.3 Zwift Indoor Cycling APP Major Product Offerings
7.1.4 Zwift Indoor Cycling APP Revenue in Global Market (2018-2023)
7.1.5 Zwift Key News & Latest Developments
7.2 Rouvy
7.2.1 Rouvy Company Summary
7.2.2 Rouvy Business Overview
7.2.3 Rouvy Indoor Cycling APP Major Product Offerings
7.2.4 Rouvy Indoor Cycling APP Revenue in Global Market (2018-2023)
7.2.5 Rouvy Key News & Latest Developments
7.3 TrainerRoad
7.3.1 TrainerRoad Company Summary
7.3.2 TrainerRoad Business Overview
7.3.3 TrainerRoad Indoor Cycling APP Major Product Offerings
7.3.4 TrainerRoad Indoor Cycling APP Revenue in Global Market (2018-2023)
7.3.5 TrainerRoad Key News & Latest Developments
7.4 Wahoo Fitness
7.4.1 Wahoo Fitness Company Summary
7.4.2 Wahoo Fitness Business Overview
7.4.3 Wahoo Fitness Indoor Cycling APP Major Product Offerings
7.4.4 Wahoo Fitness Indoor Cycling APP Revenue in Global Market (2018-2023)
7.4.5 Wahoo Fitness Key News & Latest Developments
7.5 BKool
7.5.1 BKool Company Summary
7.5.2 BKool Business Overview
7.5.3 BKool Indoor Cycling APP Major Product Offerings
7.5.4 BKool Indoor Cycling APP Revenue in Global Market (2018-2023)
7.5.5 BKool Key News & Latest Developments
7.6 Kinomap
7.6.1 Kinomap Company Summary
7.6.2 Kinomap Business Overview
7.6.3 Kinomap Indoor Cycling APP Major Product Offerings
7.6.4 Kinomap Indoor Cycling APP Revenue in Global Market (2018-2023)
7.6.5 Kinomap Key News & Latest Developments
7.7 ErgVideo
7.7.1 ErgVideo Company Summary
7.7.2 ErgVideo Business Overview
7.7.3 ErgVideo Indoor Cycling APP Major Product Offerings
7.7.4 ErgVideo Indoor Cycling APP Revenue in Global Market (2018-2023)
7.7.5 ErgVideo Key News & Latest Developments
7.8 Studio Sweat
7.8.1 Studio Sweat Company Summary
7.8.2 Studio Sweat Business Overview
7.8.3 Studio Sweat Indoor Cycling APP Major Product Offerings
7.8.4 Studio Sweat Indoor Cycling APP Revenue in Global Market (2018-2023)
7.8.5 Studio Sweat Key News & Latest Developments
7.9 FulGaz
7.9.1 FulGaz Company Summary
7.9.2 FulGaz Business Overview
7.9.3 FulGaz Indoor Cycling APP Major Product Offerings
7.9.4 FulGaz Indoor Cycling APP Revenue in Global Market (2018-2023)
7.9.5 FulGaz Key News & Latest Developments
7.10 CardioCast
7.10.1 CardioCast Company Summary
7.10.2 CardioCast Business Overview
7.10.3 CardioCast Indoor Cycling APP Major Product Offerings
7.10.4 CardioCast Indoor Cycling APP Revenue in Global Market (2018-2023)
7.10.5 CardioCast Key News & Latest Developments
7.11 Spivi
7.11.1 Spivi Company Summary
7.11.2 Spivi Business Overview
7.11.3 Spivi Indoor Cycling APP Major Product Offerings
7.11.4 Spivi Indoor Cycling APP Revenue in Global Market (2018-2023)
7.11.5 Spivi Key News & Latest Developments
7.12 Velo Reality
7.12.1 Velo Reality Company Summary
7.12.2 Velo Reality Business Overview
7.12.3 Velo Reality Indoor Cycling APP Major Product Offerings
7.12.4 Velo Reality Indoor Cycling APP Revenue in Global Market (2018-2023)
7.12.5 Velo Reality Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

 
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