The global Handheld Somatosensory Game Console market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is Forecast to Reach $ Million.
Support VR Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Handheld Somatosensory Game Console include Nintendo, SONY, RABMIV, Valve, Microsoft, AYANEO, Subor, GPD and Anbernic, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Handheld Somatosensory Game Console, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Handheld Somatosensory Game Console. This report contains market size and forecasts of Handheld Somatosensory Game Console in global, including the following market information:
Global Handheld Somatosensory Game Console Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global Handheld Somatosensory Game Console Market Sales, 2018-2023, 2024-2029, (K Units)
Global top five Handheld Somatosensory Game Console companies in 2022 (%)
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Handheld Somatosensory Game Console manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Handheld Somatosensory Game Console Market, by Type, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Handheld Somatosensory Game Console Market Segment Percentages, by Type, 2022 (%)
Support VR
Does Not Support VR
Global Handheld Somatosensory Game Console Market, by Sales Channel, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Handheld Somatosensory Game Console Market Segment Percentages, by Sales Channel, 2022 (%)
Online Sales
Offline Sales
Global Handheld Somatosensory Game Console Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Handheld Somatosensory Game Console Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Handheld Somatosensory Game Console revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies Handheld Somatosensory Game Console revenues share in global market, 2022 (%)
Key companies Handheld Somatosensory Game Console sales in global market, 2018-2023 (Estimated), (K Units)
Key companies Handheld Somatosensory Game Console sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Nintendo
SONY
RABMIV
Valve
Microsoft
AYANEO
Subor
GPD
Anbernic
AOKZOE
YRPRSODF
Alien Technology
Xiaomi Group
Outline of Major Chapters:
Chapter 1: Introduces the definition of Handheld Somatosensory Game Console, market overview.
Chapter 2: Global Handheld Somatosensory Game Console market size in revenue and volume.
Chapter 3: Detailed analysis of Handheld Somatosensory Game Console manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by sales channel, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Handheld Somatosensory Game Console in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Handheld Somatosensory Game Console capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.
1 Introduction to Research & Analysis Reports
1.1 Handheld Somatosensory Game Console Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Sales Channel
1.3 Global Handheld Somatosensory Game Console Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Handheld Somatosensory Game Console Overall Market Size
2.1 Global Handheld Somatosensory Game Console Market Size: 2022 VS 2029
2.2 Global Handheld Somatosensory Game Console Revenue, Prospects & Forecasts: 2018-2029
2.3 Global Handheld Somatosensory Game Console Sales: 2018-2029
3 Company Landscape
3.1 Top Handheld Somatosensory Game Console Players in Global Market
3.2 Top Global Handheld Somatosensory Game Console Companies Ranked by Revenue
3.3 Global Handheld Somatosensory Game Console Revenue by Companies
3.4 Global Handheld Somatosensory Game Console Sales by Companies
3.5 Global Handheld Somatosensory Game Console Price by Manufacturer (2018-2023)
3.6 Top 3 and Top 5 Handheld Somatosensory Game Console Companies in Global Market, by Revenue in 2022
3.7 Global Manufacturers Handheld Somatosensory Game Console Product Type
3.8 Tier 1, Tier 2 and Tier 3 Handheld Somatosensory Game Console Players in Global Market
3.8.1 List of Global Tier 1 Handheld Somatosensory Game Console Companies
3.8.2 List of Global Tier 2 and Tier 3 Handheld Somatosensory Game Console Companies
4 Sights by Product
4.1 Overview
4.1.1 By Type - Global Handheld Somatosensory Game Console Market Size Markets, 2022 & 2029
4.1.2 Support VR
4.1.3 Does Not Support VR
4.2 By Type - Global Handheld Somatosensory Game Console Revenue & Forecasts
4.2.1 By Type - Global Handheld Somatosensory Game Console Revenue, 2018-2023
4.2.2 By Type - Global Handheld Somatosensory Game Console Revenue, 2024-2029
4.2.3 By Type - Global Handheld Somatosensory Game Console Revenue Market Share, 2018-2029
4.3 By Type - Global Handheld Somatosensory Game Console Sales & Forecasts
4.3.1 By Type - Global Handheld Somatosensory Game Console Sales, 2018-2023
4.3.2 By Type - Global Handheld Somatosensory Game Console Sales, 2024-2029
4.3.3 By Type - Global Handheld Somatosensory Game Console Sales Market Share, 2018-2029
4.4 By Type - Global Handheld Somatosensory Game Console Price (Manufacturers Selling Prices), 2018-2029
5 Sights by Sales Channel
5.1 Overview
5.1.1 By Sales Channel - Global Handheld Somatosensory Game Console Market Size, 2022 & 2029
5.1.2 Online Sales
5.1.3 Offline Sales
5.2 By Sales Channel - Global Handheld Somatosensory Game Console Revenue & Forecasts
5.2.1 By Sales Channel - Global Handheld Somatosensory Game Console Revenue, 2018-2023
5.2.2 By Sales Channel - Global Handheld Somatosensory Game Console Revenue, 2024-2029
5.2.3 By Sales Channel - Global Handheld Somatosensory Game Console Revenue Market Share, 2018-2029
5.3 By Sales Channel - Global Handheld Somatosensory Game Console Sales & Forecasts
5.3.1 By Sales Channel - Global Handheld Somatosensory Game Console Sales, 2018-2023
5.3.2 By Sales Channel - Global Handheld Somatosensory Game Console Sales, 2024-2029
5.3.3 By Sales Channel - Global Handheld Somatosensory Game Console Sales Market Share, 2018-2029
5.4 By Sales Channel - Global Handheld Somatosensory Game Console Price (Manufacturers Selling Prices), 2018-2029
6 Sights by Region
6.1 By Region - Global Handheld Somatosensory Game Console Market Size, 2022 & 2029
6.2 By Region - Global Handheld Somatosensory Game Console Revenue & Forecasts
6.2.1 By Region - Global Handheld Somatosensory Game Console Revenue, 2018-2023
6.2.2 By Region - Global Handheld Somatosensory Game Console Revenue, 2024-2029
6.2.3 By Region - Global Handheld Somatosensory Game Console Revenue Market Share, 2018-2029
6.3 By Region - Global Handheld Somatosensory Game Console Sales & Forecasts
6.3.1 By Region - Global Handheld Somatosensory Game Console Sales, 2018-2023
6.3.2 By Region - Global Handheld Somatosensory Game Console Sales, 2024-2029
6.3.3 By Region - Global Handheld Somatosensory Game Console Sales Market Share, 2018-2029
6.4 North America
6.4.1 By Country - North America Handheld Somatosensory Game Console Revenue, 2018-2029
6.4.2 By Country - North America Handheld Somatosensory Game Console Sales, 2018-2029
6.4.3 US Handheld Somatosensory Game Console Market Size, 2018-2029
6.4.4 Canada Handheld Somatosensory Game Console Market Size, 2018-2029
6.4.5 Mexico Handheld Somatosensory Game Console Market Size, 2018-2029
6.5 Europe
6.5.1 By Country - Europe Handheld Somatosensory Game Console Revenue, 2018-2029
6.5.2 By Country - Europe Handheld Somatosensory Game Console Sales, 2018-2029
6.5.3 Germany Handheld Somatosensory Game Console Market Size, 2018-2029
6.5.4 France Handheld Somatosensory Game Console Market Size, 2018-2029
6.5.5 U.K. Handheld Somatosensory Game Console Market Size, 2018-2029
6.5.6 Italy Handheld Somatosensory Game Console Market Size, 2018-2029
6.5.7 Russia Handheld Somatosensory Game Console Market Size, 2018-2029
6.5.8 Nordic Countries Handheld Somatosensory Game Console Market Size, 2018-2029
6.5.9 Benelux Handheld Somatosensory Game Console Market Size, 2018-2029
6.6 Asia
6.6.1 By Region - Asia Handheld Somatosensory Game Console Revenue, 2018-2029
6.6.2 By Region - Asia Handheld Somatosensory Game Console Sales, 2018-2029
6.6.3 China Handheld Somatosensory Game Console Market Size, 2018-2029
6.6.4 Japan Handheld Somatosensory Game Console Market Size, 2018-2029
6.6.5 South Korea Handheld Somatosensory Game Console Market Size, 2018-2029
6.6.6 Southeast Asia Handheld Somatosensory Game Console Market Size, 2018-2029
6.6.7 India Handheld Somatosensory Game Console Market Size, 2018-2029
6.7 South America
6.7.1 By Country - South America Handheld Somatosensory Game Console Revenue, 2018-2029
6.7.2 By Country - South America Handheld Somatosensory Game Console Sales, 2018-2029
6.7.3 Brazil Handheld Somatosensory Game Console Market Size, 2018-2029
6.7.4 Argentina Handheld Somatosensory Game Console Market Size, 2018-2029
6.8 Middle East & Africa
6.8.1 By Country - Middle East & Africa Handheld Somatosensory Game Console Revenue, 2018-2029
6.8.2 By Country - Middle East & Africa Handheld Somatosensory Game Console Sales, 2018-2029
6.8.3 Turkey Handheld Somatosensory Game Console Market Size, 2018-2029
6.8.4 Israel Handheld Somatosensory Game Console Market Size, 2018-2029
6.8.5 Saudi Arabia Handheld Somatosensory Game Console Market Size, 2018-2029
6.8.6 UAE Handheld Somatosensory Game Console Market Size, 2018-2029
7 Manufacturers & Brands Profiles
7.1 Nintendo
7.1.1 Nintendo Company Summary
7.1.2 Nintendo Business Overview
7.1.3 Nintendo Handheld Somatosensory Game Console Major Product Offerings
7.1.4 Nintendo Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.1.5 Nintendo Key News & Latest Developments
7.2 SONY
7.2.1 SONY Company Summary
7.2.2 SONY Business Overview
7.2.3 SONY Handheld Somatosensory Game Console Major Product Offerings
7.2.4 SONY Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.2.5 SONY Key News & Latest Developments
7.3 RABMIV
7.3.1 RABMIV Company Summary
7.3.2 RABMIV Business Overview
7.3.3 RABMIV Handheld Somatosensory Game Console Major Product Offerings
7.3.4 RABMIV Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.3.5 RABMIV Key News & Latest Developments
7.4 Valve
7.4.1 Valve Company Summary
7.4.2 Valve Business Overview
7.4.3 Valve Handheld Somatosensory Game Console Major Product Offerings
7.4.4 Valve Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.4.5 Valve Key News & Latest Developments
7.5 Microsoft
7.5.1 Microsoft Company Summary
7.5.2 Microsoft Business Overview
7.5.3 Microsoft Handheld Somatosensory Game Console Major Product Offerings
7.5.4 Microsoft Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.5.5 Microsoft Key News & Latest Developments
7.6 AYANEO
7.6.1 AYANEO Company Summary
7.6.2 AYANEO Business Overview
7.6.3 AYANEO Handheld Somatosensory Game Console Major Product Offerings
7.6.4 AYANEO Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.6.5 AYANEO Key News & Latest Developments
7.7 Subor
7.7.1 Subor Company Summary
7.7.2 Subor Business Overview
7.7.3 Subor Handheld Somatosensory Game Console Major Product Offerings
7.7.4 Subor Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.7.5 Subor Key News & Latest Developments
7.8 GPD
7.8.1 GPD Company Summary
7.8.2 GPD Business Overview
7.8.3 GPD Handheld Somatosensory Game Console Major Product Offerings
7.8.4 GPD Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.8.5 GPD Key News & Latest Developments
7.9 Anbernic
7.9.1 Anbernic Company Summary
7.9.2 Anbernic Business Overview
7.9.3 Anbernic Handheld Somatosensory Game Console Major Product Offerings
7.9.4 Anbernic Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.9.5 Anbernic Key News & Latest Developments
7.10 AOKZOE
7.10.1 AOKZOE Company Summary
7.10.2 AOKZOE Business Overview
7.10.3 AOKZOE Handheld Somatosensory Game Console Major Product Offerings
7.10.4 AOKZOE Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.10.5 AOKZOE Key News & Latest Developments
7.11 YRPRSODF
7.11.1 YRPRSODF Company Summary
7.11.2 YRPRSODF Handheld Somatosensory Game Console Business Overview
7.11.3 YRPRSODF Handheld Somatosensory Game Console Major Product Offerings
7.11.4 YRPRSODF Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.11.5 YRPRSODF Key News & Latest Developments
7.12 Alien Technology
7.12.1 Alien Technology Company Summary
7.12.2 Alien Technology Handheld Somatosensory Game Console Business Overview
7.12.3 Alien Technology Handheld Somatosensory Game Console Major Product Offerings
7.12.4 Alien Technology Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.12.5 Alien Technology Key News & Latest Developments
7.13 Xiaomi Group
7.13.1 Xiaomi Group Company Summary
7.13.2 Xiaomi Group Handheld Somatosensory Game Console Business Overview
7.13.3 Xiaomi Group Handheld Somatosensory Game Console Major Product Offerings
7.13.4 Xiaomi Group Handheld Somatosensory Game Console Sales and Revenue in Global (2018-2023)
7.13.5 Xiaomi Group Key News & Latest Developments
8 Global Handheld Somatosensory Game Console Production Capacity, Analysis
8.1 Global Handheld Somatosensory Game Console Production Capacity, 2018-2029
8.2 Handheld Somatosensory Game Console Production Capacity of Key Manufacturers in Global Market
8.3 Global Handheld Somatosensory Game Console Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 Handheld Somatosensory Game Console Supply Chain Analysis
10.1 Handheld Somatosensory Game Console Industry Value Chain
10.2 Handheld Somatosensory Game Console Upstream Market
10.3 Handheld Somatosensory Game Console Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 Handheld Somatosensory Game Console Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer
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