Market Research Report

Entertainment Robots Market - Global Outlook and Forecast 2021-2027

  • AMR ID : MMG-1876446
  • CAT ID : 10
  • Pages : 104
  • Date : Nov 2021
 

This report contains market size and forecasts of Entertainment Robots in global, including the following market information:
Global Entertainment Robots Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global Entertainment Robots Market Sales, 2016-2021, 2022-2027, (K Units)
Global top five Entertainment Robots companies in 2020 (%)
The global Entertainment Robots market was valued at 1318.3 million in 2020 and is projected to reach US$ 2546.8 million by 2027, at a CAGR of 17.9% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Entertainment Robots manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Entertainment Robots Market, By Type, 2016-2021, 2022-2027 ($ Millions) & (K Units)
Global Entertainment Robots Market Segment Percentages, By Type, 2020 (%)
Commercial Entertainment Robots
Non-Commercial Entertainment Robots

Global Entertainment Robots Market, By Application, 2016-2021, 2022-2027 ($ Millions) & (K Units)
Global Entertainment Robots Market Segment Percentages, By Application, 2020 (%)
Gaming & Entertainment
Athletic Sports
Film and Television
Others

Global Entertainment Robots Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions) & (K Units)
Global Entertainment Robots Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Entertainment Robots revenues in global market, 2016-2021 (Estimated), ($ millions)
Key companies Entertainment Robots revenues share in global market, 2020 (%)
Key companies Entertainment Robots sales in global market, 2016-2021 (Estimated), (K Units)
Key companies Entertainment Robots sales share in global market, 2020 (%)
Further, the report presents profiles of competitors in the market, key players include:
Hasbro
Lego
Mattel
Sphero
WowWee
Aldebaran
Bluefrog Robotics
Modular Robotics
Robobuilder
Robotis
Toshiba Machines

1 Introduction to Research & Analysis Reports
1.1 Entertainment Robots Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Entertainment Robots Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Entertainment Robots Overall Market Size
2.1 Global Entertainment Robots Market Size: 2021 VS 2027
2.2 Global Entertainment Robots Revenue, Prospects & Forecasts: 2016-2027
2.3 Global Entertainment Robots Sales (Consumption): 2016-2027
3 Company Landscape
3.1 Top Entertainment Robots Players in Global Market
3.2 Top Global Entertainment Robots Companies Ranked by Revenue
3.3 Global Entertainment Robots Revenue by Companies
3.4 Global Entertainment Robots Sales by Companies
3.5 Global Entertainment Robots Price by Manufacturer (2016-2021)
3.6 Top 3 and Top 5 Entertainment Robots Companies in Global Market, by Revenue in 2020
3.7 Global Manufacturers Entertainment Robots Product Type
3.8 Tier 1, Tier 2 and Tier 3 Entertainment Robots Players in Global Market
3.8.1 List of Global Tier 1 Entertainment Robots Companies
3.8.2 List of Global Tier 2 and Tier 3 Entertainment Robots Companies
4 Sights by Product
4.1 Overview
4.1.1 By Type - Global Entertainment Robots Market Size Markets, 2021 & 2027
4.1.2 Commercial Entertainment Robots
4.1.3 Non-Commercial Entertainment Robots
4.2 By Type - Global Entertainment Robots Revenue & Forecasts
4.2.1 By Type - Global Entertainment Robots Revenue, 2016-2021
4.2.2 By Type - Global Entertainment Robots Revenue, 2022-2027
4.2.3 By Type - Global Entertainment Robots Revenue Market Share, 2016-2027
4.3 By Type - Global Entertainment Robots Sales & Forecasts
4.3.1 By Type - Global Entertainment Robots Sales, 2016-2021
4.3.2 By Type - Global Entertainment Robots Sales, 2022-2027
4.3.3 By Type - Global Entertainment Robots Sales Market Share, 2016-2027
4.4 By Type - Global Entertainment Robots Price (Manufacturers Selling Prices), 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Entertainment Robots Market Size, 2021 & 2027
5.1.2 Gaming & Entertainment
5.1.3 Athletic Sports
5.1.4 Film and Television
5.1.5 Others
5.2 By Application - Global Entertainment Robots Revenue & Forecasts
5.2.1 By Application - Global Entertainment Robots Revenue, 2016-2021
5.2.2 By Application - Global Entertainment Robots Revenue, 2022-2027
5.2.3 By Application - Global Entertainment Robots Revenue Market Share, 2016-2027
5.3 By Application - Global Entertainment Robots Sales & Forecasts
5.3.1 By Application - Global Entertainment Robots Sales, 2016-2021
5.3.2 By Application - Global Entertainment Robots Sales, 2022-2027
5.3.3 By Application - Global Entertainment Robots Sales Market Share, 2016-2027
5.4 By Application - Global Entertainment Robots Price (Manufacturers Selling Prices), 2016-2027
6 Sights by Region
6.1 By Region - Global Entertainment Robots Market Size, 2021 & 2027
6.2 By Region - Global Entertainment Robots Revenue & Forecasts
6.2.1 By Region - Global Entertainment Robots Revenue, 2016-2021
6.2.2 By Region - Global Entertainment Robots Revenue, 2022-2027
6.2.3 By Region - Global Entertainment Robots Revenue Market Share, 2016-2027
6.3 By Region - Global Entertainment Robots Sales & Forecasts
6.3.1 By Region - Global Entertainment Robots Sales, 2016-2021
6.3.2 By Region - Global Entertainment Robots Sales, 2022-2027
6.3.3 By Region - Global Entertainment Robots Sales Market Share, 2016-2027
6.4 North America
6.4.1 By Country - North America Entertainment Robots Revenue, 2016-2027
6.4.2 By Country - North America Entertainment Robots Sales, 2016-2027
6.4.3 US Entertainment Robots Market Size, 2016-2027
6.4.4 Canada Entertainment Robots Market Size, 2016-2027
6.4.5 Mexico Entertainment Robots Market Size, 2016-2027
6.5 Europe
6.5.1 By Country - Europe Entertainment Robots Revenue, 2016-2027
6.5.2 By Country - Europe Entertainment Robots Sales, 2016-2027
6.5.3 Germany Entertainment Robots Market Size, 2016-2027
6.5.4 France Entertainment Robots Market Size, 2016-2027
6.5.5 U.K. Entertainment Robots Market Size, 2016-2027
6.5.6 Italy Entertainment Robots Market Size, 2016-2027
6.5.7 Russia Entertainment Robots Market Size, 2016-2027
6.5.8 Nordic Countries Entertainment Robots Market Size, 2016-2027
6.5.9 Benelux Entertainment Robots Market Size, 2016-2027
6.6 Asia
6.6.1 By Region - Asia Entertainment Robots Revenue, 2016-2027
6.6.2 By Region - Asia Entertainment Robots Sales, 2016-2027
6.6.3 China Entertainment Robots Market Size, 2016-2027
6.6.4 Japan Entertainment Robots Market Size, 2016-2027
6.6.5 South Korea Entertainment Robots Market Size, 2016-2027
6.6.6 Southeast Asia Entertainment Robots Market Size, 2016-2027
6.6.7 India Entertainment Robots Market Size, 2016-2027
6.7 South America
6.7.1 By Country - South America Entertainment Robots Revenue, 2016-2027
6.7.2 By Country - South America Entertainment Robots Sales, 2016-2027
6.7.3 Brazil Entertainment Robots Market Size, 2016-2027
6.7.4 Argentina Entertainment Robots Market Size, 2016-2027
6.8 Middle East & Africa
6.8.1 By Country - Middle East & Africa Entertainment Robots Revenue, 2016-2027
6.8.2 By Country - Middle East & Africa Entertainment Robots Sales, 2016-2027
6.8.3 Turkey Entertainment Robots Market Size, 2016-2027
6.8.4 Israel Entertainment Robots Market Size, 2016-2027
6.8.5 Saudi Arabia Entertainment Robots Market Size, 2016-2027
6.8.6 UAE Entertainment Robots Market Size, 2016-2027
7 Manufacturers & Brands Profiles
7.1 Hasbro
7.1.1 Hasbro Corporate Summary
7.1.2 Hasbro Business Overview
7.1.3 Hasbro Entertainment Robots Major Product Offerings
7.1.4 Hasbro Entertainment Robots Sales and Revenue in Global (2016-2021)
7.1.5 Hasbro Key News
7.2 Lego
7.2.1 Lego Corporate Summary
7.2.2 Lego Business Overview
7.2.3 Lego Entertainment Robots Major Product Offerings
7.2.4 Lego Entertainment Robots Sales and Revenue in Global (2016-2021)
7.2.5 Lego Key News
7.3 Mattel
7.3.1 Mattel Corporate Summary
7.3.2 Mattel Business Overview
7.3.3 Mattel Entertainment Robots Major Product Offerings
7.3.4 Mattel Entertainment Robots Sales and Revenue in Global (2016-2021)
7.3.5 Mattel Key News
7.4 Sphero
7.4.1 Sphero Corporate Summary
7.4.2 Sphero Business Overview
7.4.3 Sphero Entertainment Robots Major Product Offerings
7.4.4 Sphero Entertainment Robots Sales and Revenue in Global (2016-2021)
7.4.5 Sphero Key News
7.5 WowWee
7.5.1 WowWee Corporate Summary
7.5.2 WowWee Business Overview
7.5.3 WowWee Entertainment Robots Major Product Offerings
7.5.4 WowWee Entertainment Robots Sales and Revenue in Global (2016-2021)
7.5.5 WowWee Key News
7.6 Aldebaran
7.6.1 Aldebaran Corporate Summary
7.6.2 Aldebaran Business Overview
7.6.3 Aldebaran Entertainment Robots Major Product Offerings
7.6.4 Aldebaran Entertainment Robots Sales and Revenue in Global (2016-2021)
7.6.5 Aldebaran Key News
7.7 Bluefrog Robotics
7.7.1 Bluefrog Robotics Corporate Summary
7.7.2 Bluefrog Robotics Business Overview
7.7.3 Bluefrog Robotics Entertainment Robots Major Product Offerings
7.4.4 Bluefrog Robotics Entertainment Robots Sales and Revenue in Global (2016-2021)
7.7.5 Bluefrog Robotics Key News
7.8 Modular Robotics
7.8.1 Modular Robotics Corporate Summary
7.8.2 Modular Robotics Business Overview
7.8.3 Modular Robotics Entertainment Robots Major Product Offerings
7.8.4 Modular Robotics Entertainment Robots Sales and Revenue in Global (2016-2021)
7.8.5 Modular Robotics Key News
7.9 Robobuilder
7.9.1 Robobuilder Corporate Summary
7.9.2 Robobuilder Business Overview
7.9.3 Robobuilder Entertainment Robots Major Product Offerings
7.9.4 Robobuilder Entertainment Robots Sales and Revenue in Global (2016-2021)
7.9.5 Robobuilder Key News
7.10 Robotis
7.10.1 Robotis Corporate Summary
7.10.2 Robotis Business Overview
7.10.3 Robotis Entertainment Robots Major Product Offerings
7.10.4 Robotis Entertainment Robots Sales and Revenue in Global (2016-2021)
7.10.5 Robotis Key News
7.11 Toshiba Machines
7.11.1 Toshiba Machines Corporate Summary
7.11.2 Toshiba Machines Entertainment Robots Business Overview
7.11.3 Toshiba Machines Entertainment Robots Major Product Offerings
7.11.4 Toshiba Machines Entertainment Robots Sales and Revenue in Global (2016-2021)
7.11.5 Toshiba Machines Key News
8 Global Entertainment Robots Production Capacity, Analysis
8.1 Global Entertainment Robots Production Capacity, 2016-2027
8.2 Entertainment Robots Production Capacity of Key Manufacturers in Global Market
8.3 Global Entertainment Robots Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 Entertainment Robots Supply Chain Analysis
10.1 Entertainment Robots Industry Value Chain
10.2 Entertainment Robots Upstream Market
10.3 Entertainment Robots Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 Entertainment Robots Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer

 
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Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
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