Market Research Report

Digital Human Avatar Market, Global Outlook and Forecast 2023-2029

  • AMR ID : 7-10645
  • CAT ID : 8
  • Pages : 91
  • Date : Jun 2023
 

The global Digital Human Avatar market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Interactive Digital Human Avatar Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Digital Human Avatar include UneeQ, Microsoft, Didimo, Wolf3D, HOUR ONE AI, Spatial Systems, CARV3D, DeepBrain AI and Soul Machines, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
Digital Humans are human-like virtual beings that represent oneself in different virtual situations. A digital human can be a digital twin of a real person (based on their anatomical, physical, and biological traits). Or it can be a fictional character (based on the appearance of an actor or entirely generated by computer).
This report aims to provide a comprehensive presentation of the global market for Digital Human Avatar, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Human Avatar. This report contains market size and forecasts of Digital Human Avatar in global, including the following market information:
Global Digital Human Avatar Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Digital Human Avatar companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Digital Human Avatar Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Digital Human Avatar Market Segment Percentages, by Type, 2022 (%)
Interactive Digital Human Avatar
Non-Interactive Digital Human Avatar
Global Digital Human Avatar Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Digital Human Avatar Market Segment Percentages, by Application, 2022 (%)
BFSI
Education
Retail
Healthcare
Automotive
IT & Telecommunications
Gaming & Entertainment
Global Digital Human Avatar Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Digital Human Avatar Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Digital Human Avatar revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Digital Human Avatar revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
UneeQ
Microsoft
Didimo
Wolf3D
HOUR ONE AI
Spatial Systems
CARV3D
DeepBrain AI
Soul Machines
Synthesia
Huawei
Outline of Major Chapters:
Chapter 1: Introduces the definition of Digital Human Avatar, market overview.
Chapter 2: Global Digital Human Avatar market size in revenue.
Chapter 3: Detailed analysis of Digital Human Avatar company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Digital Human Avatar in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

1 Introduction to Research & Analysis Reports
1.1 Digital Human Avatar Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Digital Human Avatar Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Digital Human Avatar Overall Market Size
2.1 Global Digital Human Avatar Market Size: 2022 VS 2029
2.2 Global Digital Human Avatar Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Digital Human Avatar Players in Global Market
3.2 Top Global Digital Human Avatar Companies Ranked by Revenue
3.3 Global Digital Human Avatar Revenue by Companies
3.4 Top 3 and Top 5 Digital Human Avatar Companies in Global Market, by Revenue in 2022
3.5 Global Companies Digital Human Avatar Product Type
3.6 Tier 1, Tier 2 and Tier 3 Digital Human Avatar Players in Global Market
3.6.1 List of Global Tier 1 Digital Human Avatar Companies
3.6.2 List of Global Tier 2 and Tier 3 Digital Human Avatar Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Digital Human Avatar Market Size Markets, 2022 & 2029
4.1.2 Interactive Digital Human Avatar
4.1.3 Non-Interactive Digital Human Avatar
4.2 By Type - Global Digital Human Avatar Revenue & Forecasts
4.2.1 By Type - Global Digital Human Avatar Revenue, 2018-2023
4.2.2 By Type - Global Digital Human Avatar Revenue, 2024-2029
4.2.3 By Type - Global Digital Human Avatar Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Digital Human Avatar Market Size, 2022 & 2029
5.1.2 BFSI
5.1.3 Education
5.1.4 Retail
5.1.5 Healthcare
5.1.6 Automotive
5.1.7 IT & Telecommunications
5.1.8 Gaming & Entertainment
5.2 By Application - Global Digital Human Avatar Revenue & Forecasts
5.2.1 By Application - Global Digital Human Avatar Revenue, 2018-2023
5.2.2 By Application - Global Digital Human Avatar Revenue, 2024-2029
5.2.3 By Application - Global Digital Human Avatar Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global Digital Human Avatar Market Size, 2022 & 2029
6.2 By Region - Global Digital Human Avatar Revenue & Forecasts
6.2.1 By Region - Global Digital Human Avatar Revenue, 2018-2023
6.2.2 By Region - Global Digital Human Avatar Revenue, 2024-2029
6.2.3 By Region - Global Digital Human Avatar Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America Digital Human Avatar Revenue, 2018-2029
6.3.2 US Digital Human Avatar Market Size, 2018-2029
6.3.3 Canada Digital Human Avatar Market Size, 2018-2029
6.3.4 Mexico Digital Human Avatar Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe Digital Human Avatar Revenue, 2018-2029
6.4.2 Germany Digital Human Avatar Market Size, 2018-2029
6.4.3 France Digital Human Avatar Market Size, 2018-2029
6.4.4 U.K. Digital Human Avatar Market Size, 2018-2029
6.4.5 Italy Digital Human Avatar Market Size, 2018-2029
6.4.6 Russia Digital Human Avatar Market Size, 2018-2029
6.4.7 Nordic Countries Digital Human Avatar Market Size, 2018-2029
6.4.8 Benelux Digital Human Avatar Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia Digital Human Avatar Revenue, 2018-2029
6.5.2 China Digital Human Avatar Market Size, 2018-2029
6.5.3 Japan Digital Human Avatar Market Size, 2018-2029
6.5.4 South Korea Digital Human Avatar Market Size, 2018-2029
6.5.5 Southeast Asia Digital Human Avatar Market Size, 2018-2029
6.5.6 India Digital Human Avatar Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America Digital Human Avatar Revenue, 2018-2029
6.6.2 Brazil Digital Human Avatar Market Size, 2018-2029
6.6.3 Argentina Digital Human Avatar Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Digital Human Avatar Revenue, 2018-2029
6.7.2 Turkey Digital Human Avatar Market Size, 2018-2029
6.7.3 Israel Digital Human Avatar Market Size, 2018-2029
6.7.4 Saudi Arabia Digital Human Avatar Market Size, 2018-2029
6.7.5 UAE Digital Human Avatar Market Size, 2018-2029
7 Digital Human Avatar Companies Profiles
7.1 UneeQ
7.1.1 UneeQ Company Summary
7.1.2 UneeQ Business Overview
7.1.3 UneeQ Digital Human Avatar Major Product Offerings
7.1.4 UneeQ Digital Human Avatar Revenue in Global Market (2018-2023)
7.1.5 UneeQ Key News & Latest Developments
7.2 Microsoft
7.2.1 Microsoft Company Summary
7.2.2 Microsoft Business Overview
7.2.3 Microsoft Digital Human Avatar Major Product Offerings
7.2.4 Microsoft Digital Human Avatar Revenue in Global Market (2018-2023)
7.2.5 Microsoft Key News & Latest Developments
7.3 Didimo
7.3.1 Didimo Company Summary
7.3.2 Didimo Business Overview
7.3.3 Didimo Digital Human Avatar Major Product Offerings
7.3.4 Didimo Digital Human Avatar Revenue in Global Market (2018-2023)
7.3.5 Didimo Key News & Latest Developments
7.4 Wolf3D
7.4.1 Wolf3D Company Summary
7.4.2 Wolf3D Business Overview
7.4.3 Wolf3D Digital Human Avatar Major Product Offerings
7.4.4 Wolf3D Digital Human Avatar Revenue in Global Market (2018-2023)
7.4.5 Wolf3D Key News & Latest Developments
7.5 HOUR ONE AI
7.5.1 HOUR ONE AI Company Summary
7.5.2 HOUR ONE AI Business Overview
7.5.3 HOUR ONE AI Digital Human Avatar Major Product Offerings
7.5.4 HOUR ONE AI Digital Human Avatar Revenue in Global Market (2018-2023)
7.5.5 HOUR ONE AI Key News & Latest Developments
7.6 Spatial Systems
7.6.1 Spatial Systems Company Summary
7.6.2 Spatial Systems Business Overview
7.6.3 Spatial Systems Digital Human Avatar Major Product Offerings
7.6.4 Spatial Systems Digital Human Avatar Revenue in Global Market (2018-2023)
7.6.5 Spatial Systems Key News & Latest Developments
7.7 CARV3D
7.7.1 CARV3D Company Summary
7.7.2 CARV3D Business Overview
7.7.3 CARV3D Digital Human Avatar Major Product Offerings
7.7.4 CARV3D Digital Human Avatar Revenue in Global Market (2018-2023)
7.7.5 CARV3D Key News & Latest Developments
7.8 DeepBrain AI
7.8.1 DeepBrain AI Company Summary
7.8.2 DeepBrain AI Business Overview
7.8.3 DeepBrain AI Digital Human Avatar Major Product Offerings
7.8.4 DeepBrain AI Digital Human Avatar Revenue in Global Market (2018-2023)
7.8.5 DeepBrain AI Key News & Latest Developments
7.9 Soul Machines
7.9.1 Soul Machines Company Summary
7.9.2 Soul Machines Business Overview
7.9.3 Soul Machines Digital Human Avatar Major Product Offerings
7.9.4 Soul Machines Digital Human Avatar Revenue in Global Market (2018-2023)
7.9.5 Soul Machines Key News & Latest Developments
7.10 Synthesia
7.10.1 Synthesia Company Summary
7.10.2 Synthesia Business Overview
7.10.3 Synthesia Digital Human Avatar Major Product Offerings
7.10.4 Synthesia Digital Human Avatar Revenue in Global Market (2018-2023)
7.10.5 Synthesia Key News & Latest Developments
7.11 Huawei
7.11.1 Huawei Company Summary
7.11.2 Huawei Business Overview
7.11.3 Huawei Digital Human Avatar Major Product Offerings
7.11.4 Huawei Digital Human Avatar Revenue in Global Market (2018-2023)
7.11.5 Huawei Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

 
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