The global Game-Based Learning Service market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Offline Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Game-Based Learning Service include Quizlet, Duolingo, Classcraft, Kahoot!, Udacity, Minecraft Education Edition, Learning Games Network, Edmentum and BrainPOP, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Game-Based Learning Service, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game-Based Learning Service. This report contains market size and forecasts of Game-Based Learning Service in global, including the following market information:
Global Game-Based Learning Service Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Game-Based Learning Service companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Game-Based Learning Service Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Game-Based Learning Service Market Segment Percentages, by Type, 2022 (%)
Offline
Online
Global Game-Based Learning Service Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Game-Based Learning Service Market Segment Percentages, by Application, 2022 (%)
Government
Enterprise
Other
Global Game-Based Learning Service Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Game-Based Learning Service Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Game-Based Learning Service revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Game-Based Learning Service revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Quizlet
Duolingo
Classcraft
Kahoot!
Udacity
Minecraft Education Edition
Learning Games Network
Edmentum
BrainPOP
Legends of Learning
Nearpod
Schell Games
Rosetta Stone
Coursera
Prodigy Education
edX
TypingClub
Roblox Education
Code.org
Filament Games
Outline of Major Chapters:
Chapter 1: Introduces the definition of Game-Based Learning Service, market overview.
Chapter 2: Global Game-Based Learning Service market size in revenue.
Chapter 3: Detailed analysis of Game-Based Learning Service company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Game-Based Learning Service in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
1 Introduction to Research & Analysis Reports
1.1 Game-Based Learning Service Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Game-Based Learning Service Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Game-Based Learning Service Overall Market Size
2.1 Global Game-Based Learning Service Market Size: 2022 VS 2029
2.2 Global Game-Based Learning Service Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Game-Based Learning Service Players in Global Market
3.2 Top Global Game-Based Learning Service Companies Ranked by Revenue
3.3 Global Game-Based Learning Service Revenue by Companies
3.4 Top 3 and Top 5 Game-Based Learning Service Companies in Global Market, by Revenue in 2022
3.5 Global Companies Game-Based Learning Service Product Type
3.6 Tier 1, Tier 2 and Tier 3 Game-Based Learning Service Players in Global Market
3.6.1 List of Global Tier 1 Game-Based Learning Service Companies
3.6.2 List of Global Tier 2 and Tier 3 Game-Based Learning Service Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Game-Based Learning Service Market Size Markets, 2022 & 2029
4.1.2 Offline
4.1.3 Online
4.2 By Type - Global Game-Based Learning Service Revenue & Forecasts
4.2.1 By Type - Global Game-Based Learning Service Revenue, 2018-2023
4.2.2 By Type - Global Game-Based Learning Service Revenue, 2024-2029
4.2.3 By Type - Global Game-Based Learning Service Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Game-Based Learning Service Market Size, 2022 & 2029
5.1.2 Government
5.1.3 Enterprise
5.1.4 Other
5.2 By Application - Global Game-Based Learning Service Revenue & Forecasts
5.2.1 By Application - Global Game-Based Learning Service Revenue, 2018-2023
5.2.2 By Application - Global Game-Based Learning Service Revenue, 2024-2029
5.2.3 By Application - Global Game-Based Learning Service Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global Game-Based Learning Service Market Size, 2022 & 2029
6.2 By Region - Global Game-Based Learning Service Revenue & Forecasts
6.2.1 By Region - Global Game-Based Learning Service Revenue, 2018-2023
6.2.2 By Region - Global Game-Based Learning Service Revenue, 2024-2029
6.2.3 By Region - Global Game-Based Learning Service Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America Game-Based Learning Service Revenue, 2018-2029
6.3.2 US Game-Based Learning Service Market Size, 2018-2029
6.3.3 Canada Game-Based Learning Service Market Size, 2018-2029
6.3.4 Mexico Game-Based Learning Service Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe Game-Based Learning Service Revenue, 2018-2029
6.4.2 Germany Game-Based Learning Service Market Size, 2018-2029
6.4.3 France Game-Based Learning Service Market Size, 2018-2029
6.4.4 U.K. Game-Based Learning Service Market Size, 2018-2029
6.4.5 Italy Game-Based Learning Service Market Size, 2018-2029
6.4.6 Russia Game-Based Learning Service Market Size, 2018-2029
6.4.7 Nordic Countries Game-Based Learning Service Market Size, 2018-2029
6.4.8 Benelux Game-Based Learning Service Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia Game-Based Learning Service Revenue, 2018-2029
6.5.2 China Game-Based Learning Service Market Size, 2018-2029
6.5.3 Japan Game-Based Learning Service Market Size, 2018-2029
6.5.4 South Korea Game-Based Learning Service Market Size, 2018-2029
6.5.5 Southeast Asia Game-Based Learning Service Market Size, 2018-2029
6.5.6 India Game-Based Learning Service Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America Game-Based Learning Service Revenue, 2018-2029
6.6.2 Brazil Game-Based Learning Service Market Size, 2018-2029
6.6.3 Argentina Game-Based Learning Service Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Game-Based Learning Service Revenue, 2018-2029
6.7.2 Turkey Game-Based Learning Service Market Size, 2018-2029
6.7.3 Israel Game-Based Learning Service Market Size, 2018-2029
6.7.4 Saudi Arabia Game-Based Learning Service Market Size, 2018-2029
6.7.5 UAE Game-Based Learning Service Market Size, 2018-2029
7 Game-Based Learning Service Companies Profiles
7.1 Quizlet
7.1.1 Quizlet Company Summary
7.1.2 Quizlet Business Overview
7.1.3 Quizlet Game-Based Learning Service Major Product Offerings
7.1.4 Quizlet Game-Based Learning Service Revenue in Global Market (2018-2023)
7.1.5 Quizlet Key News & Latest Developments
7.2 Duolingo
7.2.1 Duolingo Company Summary
7.2.2 Duolingo Business Overview
7.2.3 Duolingo Game-Based Learning Service Major Product Offerings
7.2.4 Duolingo Game-Based Learning Service Revenue in Global Market (2018-2023)
7.2.5 Duolingo Key News & Latest Developments
7.3 Classcraft
7.3.1 Classcraft Company Summary
7.3.2 Classcraft Business Overview
7.3.3 Classcraft Game-Based Learning Service Major Product Offerings
7.3.4 Classcraft Game-Based Learning Service Revenue in Global Market (2018-2023)
7.3.5 Classcraft Key News & Latest Developments
7.4 Kahoot!
7.4.1 Kahoot! Company Summary
7.4.2 Kahoot! Business Overview
7.4.3 Kahoot! Game-Based Learning Service Major Product Offerings
7.4.4 Kahoot! Game-Based Learning Service Revenue in Global Market (2018-2023)
7.4.5 Kahoot! Key News & Latest Developments
7.5 Udacity
7.5.1 Udacity Company Summary
7.5.2 Udacity Business Overview
7.5.3 Udacity Game-Based Learning Service Major Product Offerings
7.5.4 Udacity Game-Based Learning Service Revenue in Global Market (2018-2023)
7.5.5 Udacity Key News & Latest Developments
7.6 Minecraft Education Edition
7.6.1 Minecraft Education Edition Company Summary
7.6.2 Minecraft Education Edition Business Overview
7.6.3 Minecraft Education Edition Game-Based Learning Service Major Product Offerings
7.6.4 Minecraft Education Edition Game-Based Learning Service Revenue in Global Market (2018-2023)
7.6.5 Minecraft Education Edition Key News & Latest Developments
7.7 Learning Games Network
7.7.1 Learning Games Network Company Summary
7.7.2 Learning Games Network Business Overview
7.7.3 Learning Games Network Game-Based Learning Service Major Product Offerings
7.7.4 Learning Games Network Game-Based Learning Service Revenue in Global Market (2018-2023)
7.7.5 Learning Games Network Key News & Latest Developments
7.8 Edmentum
7.8.1 Edmentum Company Summary
7.8.2 Edmentum Business Overview
7.8.3 Edmentum Game-Based Learning Service Major Product Offerings
7.8.4 Edmentum Game-Based Learning Service Revenue in Global Market (2018-2023)
7.8.5 Edmentum Key News & Latest Developments
7.9 BrainPOP
7.9.1 BrainPOP Company Summary
7.9.2 BrainPOP Business Overview
7.9.3 BrainPOP Game-Based Learning Service Major Product Offerings
7.9.4 BrainPOP Game-Based Learning Service Revenue in Global Market (2018-2023)
7.9.5 BrainPOP Key News & Latest Developments
7.10 Legends of Learning
7.10.1 Legends of Learning Company Summary
7.10.2 Legends of Learning Business Overview
7.10.3 Legends of Learning Game-Based Learning Service Major Product Offerings
7.10.4 Legends of Learning Game-Based Learning Service Revenue in Global Market (2018-2023)
7.10.5 Legends of Learning Key News & Latest Developments
7.11 Nearpod
7.11.1 Nearpod Company Summary
7.11.2 Nearpod Business Overview
7.11.3 Nearpod Game-Based Learning Service Major Product Offerings
7.11.4 Nearpod Game-Based Learning Service Revenue in Global Market (2018-2023)
7.11.5 Nearpod Key News & Latest Developments
7.12 Schell Games
7.12.1 Schell Games Company Summary
7.12.2 Schell Games Business Overview
7.12.3 Schell Games Game-Based Learning Service Major Product Offerings
7.12.4 Schell Games Game-Based Learning Service Revenue in Global Market (2018-2023)
7.12.5 Schell Games Key News & Latest Developments
7.13 Rosetta Stone
7.13.1 Rosetta Stone Company Summary
7.13.2 Rosetta Stone Business Overview
7.13.3 Rosetta Stone Game-Based Learning Service Major Product Offerings
7.13.4 Rosetta Stone Game-Based Learning Service Revenue in Global Market (2018-2023)
7.13.5 Rosetta Stone Key News & Latest Developments
7.14 Coursera
7.14.1 Coursera Company Summary
7.14.2 Coursera Business Overview
7.14.3 Coursera Game-Based Learning Service Major Product Offerings
7.14.4 Coursera Game-Based Learning Service Revenue in Global Market (2018-2023)
7.14.5 Coursera Key News & Latest Developments
7.15 Prodigy Education
7.15.1 Prodigy Education Company Summary
7.15.2 Prodigy Education Business Overview
7.15.3 Prodigy Education Game-Based Learning Service Major Product Offerings
7.15.4 Prodigy Education Game-Based Learning Service Revenue in Global Market (2018-2023)
7.15.5 Prodigy Education Key News & Latest Developments
7.16 edX
7.16.1 edX Company Summary
7.16.2 edX Business Overview
7.16.3 edX Game-Based Learning Service Major Product Offerings
7.16.4 edX Game-Based Learning Service Revenue in Global Market (2018-2023)
7.16.5 edX Key News & Latest Developments
7.17 TypingClub
7.17.1 TypingClub Company Summary
7.17.2 TypingClub Business Overview
7.17.3 TypingClub Game-Based Learning Service Major Product Offerings
7.17.4 TypingClub Game-Based Learning Service Revenue in Global Market (2018-2023)
7.17.5 TypingClub Key News & Latest Developments
7.18 Roblox Education
7.18.1 Roblox Education Company Summary
7.18.2 Roblox Education Business Overview
7.18.3 Roblox Education Game-Based Learning Service Major Product Offerings
7.18.4 Roblox Education Game-Based Learning Service Revenue in Global Market (2018-2023)
7.18.5 Roblox Education Key News & Latest Developments
7.19 Code.org
7.19.1 Code.org Company Summary
7.19.2 Code.org Business Overview
7.19.3 Code.org Game-Based Learning Service Major Product Offerings
7.19.4 Code.org Game-Based Learning Service Revenue in Global Market (2018-2023)
7.19.5 Code.org Key News & Latest Developments
7.20 Filament Games
7.20.1 Filament Games Company Summary
7.20.2 Filament Games Business Overview
7.20.3 Filament Games Game-Based Learning Service Major Product Offerings
7.20.4 Filament Games Game-Based Learning Service Revenue in Global Market (2018-2023)
7.20.5 Filament Games Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
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