Market Research Report

eSports and Games Streaming Market, Global Outlook and Forecast 2023-2029

  • AMR ID : 7-8503
  • CAT ID : 8
  • Pages : 96
  • Date : Jun 2023
 

The global eSports and Games Streaming market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Web Based Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of eSports and Games Streaming include Amazon.com, Inc., Douyu TV(Tencent Holdings Limited), YouTube Gaming (Alphabet Inc.), Facebook Gaming and Mixer (Microsoft Corporation), etc. in 2022, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for eSports and Games Streaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports and Games Streaming. This report contains market size and forecasts of eSports and Games Streaming in global, including the following market information:
Global eSports and Games Streaming Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the eSports and Games Streaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global eSports and Games Streaming Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global eSports and Games Streaming Market Segment Percentages, by Type, 2022 (%)
Web Based
APP Based
Global eSports and Games Streaming Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global eSports and Games Streaming Market Segment Percentages, by Application, 2022 (%)
Business
Residential
Global eSports and Games Streaming Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global eSports and Games Streaming Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies eSports and Games Streaming revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies eSports and Games Streaming revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Amazon.com, Inc.
Douyu TV(Tencent Holdings Limited)
YouTube Gaming (Alphabet Inc.)
Facebook Gaming
Mixer (Microsoft Corporation)
Outline of Major Chapters:
Chapter 1: Introduces the definition of eSports and Games Streaming, market overview.
Chapter 2: Global eSports and Games Streaming market size in revenue.
Chapter 3: Detailed analysis of eSports and Games Streaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of eSports and Games Streaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

1 Introduction to Research & Analysis Reports
1.1 eSports and Games Streaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global eSports and Games Streaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global eSports and Games Streaming Overall Market Size
2.1 Global eSports and Games Streaming Market Size: 2022 VS 2029
2.2 Global eSports and Games Streaming Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top eSports and Games Streaming Players in Global Market
3.2 Top Global eSports and Games Streaming Companies Ranked by Revenue
3.3 Global eSports and Games Streaming Revenue by Companies
3.4 Top 3 and Top 5 eSports and Games Streaming Companies in Global Market, by Revenue in 2022
3.5 Global Companies eSports and Games Streaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 eSports and Games Streaming Players in Global Market
3.6.1 List of Global Tier 1 eSports and Games Streaming Companies
3.6.2 List of Global Tier 2 and Tier 3 eSports and Games Streaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global eSports and Games Streaming Market Size Markets, 2022 & 2029
4.1.2 Web Based
4.1.3 APP Based
4.2 By Type - Global eSports and Games Streaming Revenue & Forecasts
4.2.1 By Type - Global eSports and Games Streaming Revenue, 2018-2023
4.2.2 By Type - Global eSports and Games Streaming Revenue, 2024-2029
4.2.3 By Type - Global eSports and Games Streaming Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global eSports and Games Streaming Market Size, 2022 & 2029
5.1.2 Business
5.1.3 Residential
5.2 By Application - Global eSports and Games Streaming Revenue & Forecasts
5.2.1 By Application - Global eSports and Games Streaming Revenue, 2018-2023
5.2.2 By Application - Global eSports and Games Streaming Revenue, 2024-2029
5.2.3 By Application - Global eSports and Games Streaming Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global eSports and Games Streaming Market Size, 2022 & 2029
6.2 By Region - Global eSports and Games Streaming Revenue & Forecasts
6.2.1 By Region - Global eSports and Games Streaming Revenue, 2018-2023
6.2.2 By Region - Global eSports and Games Streaming Revenue, 2024-2029
6.2.3 By Region - Global eSports and Games Streaming Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America eSports and Games Streaming Revenue, 2018-2029
6.3.2 US eSports and Games Streaming Market Size, 2018-2029
6.3.3 Canada eSports and Games Streaming Market Size, 2018-2029
6.3.4 Mexico eSports and Games Streaming Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe eSports and Games Streaming Revenue, 2018-2029
6.4.2 Germany eSports and Games Streaming Market Size, 2018-2029
6.4.3 France eSports and Games Streaming Market Size, 2018-2029
6.4.4 U.K. eSports and Games Streaming Market Size, 2018-2029
6.4.5 Italy eSports and Games Streaming Market Size, 2018-2029
6.4.6 Russia eSports and Games Streaming Market Size, 2018-2029
6.4.7 Nordic Countries eSports and Games Streaming Market Size, 2018-2029
6.4.8 Benelux eSports and Games Streaming Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia eSports and Games Streaming Revenue, 2018-2029
6.5.2 China eSports and Games Streaming Market Size, 2018-2029
6.5.3 Japan eSports and Games Streaming Market Size, 2018-2029
6.5.4 South Korea eSports and Games Streaming Market Size, 2018-2029
6.5.5 Southeast Asia eSports and Games Streaming Market Size, 2018-2029
6.5.6 India eSports and Games Streaming Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America eSports and Games Streaming Revenue, 2018-2029
6.6.2 Brazil eSports and Games Streaming Market Size, 2018-2029
6.6.3 Argentina eSports and Games Streaming Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa eSports and Games Streaming Revenue, 2018-2029
6.7.2 Turkey eSports and Games Streaming Market Size, 2018-2029
6.7.3 Israel eSports and Games Streaming Market Size, 2018-2029
6.7.4 Saudi Arabia eSports and Games Streaming Market Size, 2018-2029
6.7.5 UAE eSports and Games Streaming Market Size, 2018-2029
7 eSports and Games Streaming Companies Profiles
7.1 Amazon.com, Inc.
7.1.1 Amazon.com, Inc. Company Summary
7.1.2 Amazon.com, Inc. Business Overview
7.1.3 Amazon.com, Inc. eSports and Games Streaming Major Product Offerings
7.1.4 Amazon.com, Inc. eSports and Games Streaming Revenue in Global Market (2018-2023)
7.1.5 Amazon.com, Inc. Key News & Latest Developments
7.2 Douyu TV(Tencent Holdings Limited)
7.2.1 Douyu TV(Tencent Holdings Limited) Company Summary
7.2.2 Douyu TV(Tencent Holdings Limited) Business Overview
7.2.3 Douyu TV(Tencent Holdings Limited) eSports and Games Streaming Major Product Offerings
7.2.4 Douyu TV(Tencent Holdings Limited) eSports and Games Streaming Revenue in Global Market (2018-2023)
7.2.5 Douyu TV(Tencent Holdings Limited) Key News & Latest Developments
7.3 YouTube Gaming (Alphabet Inc.)
7.3.1 YouTube Gaming (Alphabet Inc.) Company Summary
7.3.2 YouTube Gaming (Alphabet Inc.) Business Overview
7.3.3 YouTube Gaming (Alphabet Inc.) eSports and Games Streaming Major Product Offerings
7.3.4 YouTube Gaming (Alphabet Inc.) eSports and Games Streaming Revenue in Global Market (2018-2023)
7.3.5 YouTube Gaming (Alphabet Inc.) Key News & Latest Developments
7.4 Facebook Gaming
7.4.1 Facebook Gaming Company Summary
7.4.2 Facebook Gaming Business Overview
7.4.3 Facebook Gaming eSports and Games Streaming Major Product Offerings
7.4.4 Facebook Gaming eSports and Games Streaming Revenue in Global Market (2018-2023)
7.4.5 Facebook Gaming Key News & Latest Developments
7.5 Mixer (Microsoft Corporation)
7.5.1 Mixer (Microsoft Corporation) Company Summary
7.5.2 Mixer (Microsoft Corporation) Business Overview
7.5.3 Mixer (Microsoft Corporation) eSports and Games Streaming Major Product Offerings
7.5.4 Mixer (Microsoft Corporation) eSports and Games Streaming Revenue in Global Market (2018-2023)
7.5.5 Mixer (Microsoft Corporation) Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

 
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Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
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