The global 2D Game market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Adventure Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of 2D Game include Cubix, Whimsy Games, Room 8 Group, Stepico, Riseup Labs, Abhiwan Technology, Kmphitech, Nimblechapps and Zco Corporation, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for 2D Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Game. This report contains market size and forecasts of 2D Game in global, including the following market information:
Global 2D Game Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the 2D Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global 2D Game Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global 2D Game Market Segment Percentages, by Type, 2022 (%)
Adventure
Puzzle
Leisure
Others
Global 2D Game Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global 2D Game Market Segment Percentages, by Application, 2022 (%)
Online
Offline
Global 2D Game Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global 2D Game Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies 2D Game revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies 2D Game revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Cubix
Whimsy Games
Room 8 Group
Stepico
Riseup Labs
Abhiwan Technology
Kmphitech
Nimblechapps
Zco Corporation
BEETSOFT
SYNARION IT SOLUTIONS
South Games Studio
INFINITY-UP
Starloop Studios
Perpetio
Algoworks
iQlance Solutions
Quokka Labs
Appello Software
NineHertz
Orion InfoSolutions
BeetSoft
Outline of Major Chapters:
Chapter 1: Introduces the definition of 2D Game, market overview.
Chapter 2: Global 2D Game market size in revenue.
Chapter 3: Detailed analysis of 2D Game company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of 2D Game in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
1 Introduction to Research & Analysis Reports
1.1 2D Game Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global 2D Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global 2D Game Overall Market Size
2.1 Global 2D Game Market Size: 2022 VS 2029
2.2 Global 2D Game Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top 2D Game Players in Global Market
3.2 Top Global 2D Game Companies Ranked by Revenue
3.3 Global 2D Game Revenue by Companies
3.4 Top 3 and Top 5 2D Game Companies in Global Market, by Revenue in 2022
3.5 Global Companies 2D Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 2D Game Players in Global Market
3.6.1 List of Global Tier 1 2D Game Companies
3.6.2 List of Global Tier 2 and Tier 3 2D Game Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global 2D Game Market Size Markets, 2022 & 2029
4.1.2 Adventure
4.1.3 Puzzle
4.1.4 Leisure
4.1.5 Others
4.2 By Type - Global 2D Game Revenue & Forecasts
4.2.1 By Type - Global 2D Game Revenue, 2018-2023
4.2.2 By Type - Global 2D Game Revenue, 2024-2029
4.2.3 By Type - Global 2D Game Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global 2D Game Market Size, 2022 & 2029
5.1.2 Online
5.1.3 Offline
5.2 By Application - Global 2D Game Revenue & Forecasts
5.2.1 By Application - Global 2D Game Revenue, 2018-2023
5.2.2 By Application - Global 2D Game Revenue, 2024-2029
5.2.3 By Application - Global 2D Game Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global 2D Game Market Size, 2022 & 2029
6.2 By Region - Global 2D Game Revenue & Forecasts
6.2.1 By Region - Global 2D Game Revenue, 2018-2023
6.2.2 By Region - Global 2D Game Revenue, 2024-2029
6.2.3 By Region - Global 2D Game Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America 2D Game Revenue, 2018-2029
6.3.2 US 2D Game Market Size, 2018-2029
6.3.3 Canada 2D Game Market Size, 2018-2029
6.3.4 Mexico 2D Game Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe 2D Game Revenue, 2018-2029
6.4.2 Germany 2D Game Market Size, 2018-2029
6.4.3 France 2D Game Market Size, 2018-2029
6.4.4 U.K. 2D Game Market Size, 2018-2029
6.4.5 Italy 2D Game Market Size, 2018-2029
6.4.6 Russia 2D Game Market Size, 2018-2029
6.4.7 Nordic Countries 2D Game Market Size, 2018-2029
6.4.8 Benelux 2D Game Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia 2D Game Revenue, 2018-2029
6.5.2 China 2D Game Market Size, 2018-2029
6.5.3 Japan 2D Game Market Size, 2018-2029
6.5.4 South Korea 2D Game Market Size, 2018-2029
6.5.5 Southeast Asia 2D Game Market Size, 2018-2029
6.5.6 India 2D Game Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America 2D Game Revenue, 2018-2029
6.6.2 Brazil 2D Game Market Size, 2018-2029
6.6.3 Argentina 2D Game Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa 2D Game Revenue, 2018-2029
6.7.2 Turkey 2D Game Market Size, 2018-2029
6.7.3 Israel 2D Game Market Size, 2018-2029
6.7.4 Saudi Arabia 2D Game Market Size, 2018-2029
6.7.5 UAE 2D Game Market Size, 2018-2029
7 2D Game Companies Profiles
7.1 Cubix
7.1.1 Cubix Company Summary
7.1.2 Cubix Business Overview
7.1.3 Cubix 2D Game Major Product Offerings
7.1.4 Cubix 2D Game Revenue in Global Market (2018-2023)
7.1.5 Cubix Key News & Latest Developments
7.2 Whimsy Games
7.2.1 Whimsy Games Company Summary
7.2.2 Whimsy Games Business Overview
7.2.3 Whimsy Games 2D Game Major Product Offerings
7.2.4 Whimsy Games 2D Game Revenue in Global Market (2018-2023)
7.2.5 Whimsy Games Key News & Latest Developments
7.3 Room 8 Group
7.3.1 Room 8 Group Company Summary
7.3.2 Room 8 Group Business Overview
7.3.3 Room 8 Group 2D Game Major Product Offerings
7.3.4 Room 8 Group 2D Game Revenue in Global Market (2018-2023)
7.3.5 Room 8 Group Key News & Latest Developments
7.4 Stepico
7.4.1 Stepico Company Summary
7.4.2 Stepico Business Overview
7.4.3 Stepico 2D Game Major Product Offerings
7.4.4 Stepico 2D Game Revenue in Global Market (2018-2023)
7.4.5 Stepico Key News & Latest Developments
7.5 Riseup Labs
7.5.1 Riseup Labs Company Summary
7.5.2 Riseup Labs Business Overview
7.5.3 Riseup Labs 2D Game Major Product Offerings
7.5.4 Riseup Labs 2D Game Revenue in Global Market (2018-2023)
7.5.5 Riseup Labs Key News & Latest Developments
7.6 Abhiwan Technology
7.6.1 Abhiwan Technology Company Summary
7.6.2 Abhiwan Technology Business Overview
7.6.3 Abhiwan Technology 2D Game Major Product Offerings
7.6.4 Abhiwan Technology 2D Game Revenue in Global Market (2018-2023)
7.6.5 Abhiwan Technology Key News & Latest Developments
7.7 Kmphitech
7.7.1 Kmphitech Company Summary
7.7.2 Kmphitech Business Overview
7.7.3 Kmphitech 2D Game Major Product Offerings
7.7.4 Kmphitech 2D Game Revenue in Global Market (2018-2023)
7.7.5 Kmphitech Key News & Latest Developments
7.8 Nimblechapps
7.8.1 Nimblechapps Company Summary
7.8.2 Nimblechapps Business Overview
7.8.3 Nimblechapps 2D Game Major Product Offerings
7.8.4 Nimblechapps 2D Game Revenue in Global Market (2018-2023)
7.8.5 Nimblechapps Key News & Latest Developments
7.9 Zco Corporation
7.9.1 Zco Corporation Company Summary
7.9.2 Zco Corporation Business Overview
7.9.3 Zco Corporation 2D Game Major Product Offerings
7.9.4 Zco Corporation 2D Game Revenue in Global Market (2018-2023)
7.9.5 Zco Corporation Key News & Latest Developments
7.10 BEETSOFT
7.10.1 BEETSOFT Company Summary
7.10.2 BEETSOFT Business Overview
7.10.3 BEETSOFT 2D Game Major Product Offerings
7.10.4 BEETSOFT 2D Game Revenue in Global Market (2018-2023)
7.10.5 BEETSOFT Key News & Latest Developments
7.11 SYNARION IT SOLUTIONS
7.11.1 SYNARION IT SOLUTIONS Company Summary
7.11.2 SYNARION IT SOLUTIONS Business Overview
7.11.3 SYNARION IT SOLUTIONS 2D Game Major Product Offerings
7.11.4 SYNARION IT SOLUTIONS 2D Game Revenue in Global Market (2018-2023)
7.11.5 SYNARION IT SOLUTIONS Key News & Latest Developments
7.12 South Games Studio
7.12.1 South Games Studio Company Summary
7.12.2 South Games Studio Business Overview
7.12.3 South Games Studio 2D Game Major Product Offerings
7.12.4 South Games Studio 2D Game Revenue in Global Market (2018-2023)
7.12.5 South Games Studio Key News & Latest Developments
7.13 INFINITY-UP
7.13.1 INFINITY-UP Company Summary
7.13.2 INFINITY-UP Business Overview
7.13.3 INFINITY-UP 2D Game Major Product Offerings
7.13.4 INFINITY-UP 2D Game Revenue in Global Market (2018-2023)
7.13.5 INFINITY-UP Key News & Latest Developments
7.14 Starloop Studios
7.14.1 Starloop Studios Company Summary
7.14.2 Starloop Studios Business Overview
7.14.3 Starloop Studios 2D Game Major Product Offerings
7.14.4 Starloop Studios 2D Game Revenue in Global Market (2018-2023)
7.14.5 Starloop Studios Key News & Latest Developments
7.15 Perpetio
7.15.1 Perpetio Company Summary
7.15.2 Perpetio Business Overview
7.15.3 Perpetio 2D Game Major Product Offerings
7.15.4 Perpetio 2D Game Revenue in Global Market (2018-2023)
7.15.5 Perpetio Key News & Latest Developments
7.16 Algoworks
7.16.1 Algoworks Company Summary
7.16.2 Algoworks Business Overview
7.16.3 Algoworks 2D Game Major Product Offerings
7.16.4 Algoworks 2D Game Revenue in Global Market (2018-2023)
7.16.5 Algoworks Key News & Latest Developments
7.17 iQlance Solutions
7.17.1 iQlance Solutions Company Summary
7.17.2 iQlance Solutions Business Overview
7.17.3 iQlance Solutions 2D Game Major Product Offerings
7.17.4 iQlance Solutions 2D Game Revenue in Global Market (2018-2023)
7.17.5 iQlance Solutions Key News & Latest Developments
7.18 Quokka Labs
7.18.1 Quokka Labs Company Summary
7.18.2 Quokka Labs Business Overview
7.18.3 Quokka Labs 2D Game Major Product Offerings
7.18.4 Quokka Labs 2D Game Revenue in Global Market (2018-2023)
7.18.5 Quokka Labs Key News & Latest Developments
7.19 Appello Software
7.19.1 Appello Software Company Summary
7.19.2 Appello Software Business Overview
7.19.3 Appello Software 2D Game Major Product Offerings
7.19.4 Appello Software 2D Game Revenue in Global Market (2018-2023)
7.19.5 Appello Software Key News & Latest Developments
7.20 NineHertz
7.20.1 NineHertz Company Summary
7.20.2 NineHertz Business Overview
7.20.3 NineHertz 2D Game Major Product Offerings
7.20.4 NineHertz 2D Game Revenue in Global Market (2018-2023)
7.20.5 NineHertz Key News & Latest Developments
7.21 Orion InfoSolutions
7.21.1 Orion InfoSolutions Company Summary
7.21.2 Orion InfoSolutions Business Overview
7.21.3 Orion InfoSolutions 2D Game Major Product Offerings
7.21.4 Orion InfoSolutions 2D Game Revenue in Global Market (2018-2023)
7.21.5 Orion InfoSolutions Key News & Latest Developments
7.22 BeetSoft
7.22.1 BeetSoft Company Summary
7.22.2 BeetSoft Business Overview
7.22.3 BeetSoft 2D Game Major Product Offerings
7.22.4 BeetSoft 2D Game Revenue in Global Market (2018-2023)
7.22.5 BeetSoft Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
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